Wednesday November 21st, 2018

We need your opinion on the split laboratory!

Dear players,

You might have asked yourself what happened to your ideas for new features that we recently collected. Your favourite feature at the time was the split laboratory. A little reminder: the idea was about being able to decide whether to speed up research and increase the frequency of research point production, or to increase the maximum storage limit for research points. Both options, depending on play-style, have their pros and cons, and the option to choose either allows you to match your train station with your personal style of play.

Since this idea came up, we have been working on ways to make it happen and have now prepared two options on which we’d like to get your opinions.

The decision at stake here concerns the interface of the new split laboratory and it will also slightly change the way the building works.

Option A: The two-button solution

Here, it would be an option to have two visual buildings in the game, but only one large clickable area that leads you to the laboratory and lets you decide what to upgrade there. It could look like this:

The second building you see here is only a placeholder for now.

Option B: The two-building solution

Alternatively, both buildings could have their own clickable areas, each leading to a separate menu. This would change the mechanics of the feature slightly, as two separate buildings would also mean that they could both be upgraded simultaneously if a player wishes to do that. In the game, this could look as follows:

Let us know HERE IN THE FORUM which option you prefer… and why, too! We’re happy to develop this feature together with you and are looking forward to the final result. Of course, we’ll keep you updated about the ongoing development of this feature and hope all of us will soon be able to experience this feature first-hand in our train stations!


Full steam ahead!
Your Rail Nation Team



  • Delcat says:

    I think the whole idea is the wrong way to go. The problem is leading players have excess RP with no way to use em. Instead of adding more tech tree stuff, why not just sell em. You could do it like coins, give a menu of choices, say for 25RP you can get 100PP, 10gold, or $1000000. Even better add a casino and buy a spin on the wheel with em.

  • KEV1NJ says:

    option B. More choice is good. @ previous posters, Time and cost to build are actually totally irrelevant as long as they are the same for everyone.

  • Jalistair says:

    I am sure that either of these options are going to require more cash to upgrade the lab to it’s fullest than the current lab gives. If you are going to do this I hope you increase the overall amount research points may be stored and that you decrease the amount of time to develop a research point.

  • Bob says:

    Option A. The load of the building screen while collecting bonuses is already slow. An extra building will slow it down even more.

  • Carey Mathes says:

    I like option b because it will allow you to do both at once, if needed

  • Lion MacLeod says:

    I prefer option B, this way you can take both ways simultaneously without the need to choose.

  • Kirsten Engelsen says:

    Two separate buildings

  • Rex Nye ( pennsy ) says:

    having either option is okay with me…kinda like 2 separate bldgs but i think you will need 2 means in order for this to go over with the players…first the dollar amounts must be reduced especially if you go with 2 separate bldgs…2nd….the amount of time needed for those bldgs to upgrade must be reduced…as a matter of fact i think your times needed for upgrading bldgs are way to long especially for the express versions

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